Showing posts with label video game art. Show all posts
Showing posts with label video game art. Show all posts
Sunday, March 31, 2013
Saturday, March 16, 2013
Wednesday, November 30, 2011
Luminary: And the Thousand Shards

Here is a triptych poster I created for a made up video game pitch. The characters names are Thierot, Saryn, and Garruk which are in the made up game Luminary: And the Thousand Shards. When I have more time I will compose 3 separate posters for the characters. This took a looong time but I learned a lot. It will be printed 14 x 35 inches.
Labels:
Dieter Miller,
digital painting,
fantasy art,
Luminary,
video game art
Saturday, June 26, 2010
"Trojan" Concepts




Here's some of my "Trojan" concepts for my current video game project. I wanted them to share common traits with my "Spartan" soldiers, such as respirator masks and elaborate helmets. I had a lot of fun designing these. Comments always welcome!
Labels:
character development,
concept art,
video game art
Wednesday, June 23, 2010
"Spartan" Values


I'm still working with my process as far as concepts go, and I know for my next character it'll be more straight forward. I worked a little backwards this time for the last few steps. I drew a tight pencil then turned that into a silhouette THEN put values over that, with a different variant.
I really like how this one turned out though, comments are definitely welcome, lemme know what you think!
Labels:
character development,
concept art,
video game art
Sunday, June 20, 2010
"Spartan" Concept





Here's some process work of my "Spartan" soldier concept for the video game project I'm working on right now. Me and a few others are taking inspiration from The Skillful Huntsman book and decided to do some process work of our own to get a better understanding on how we'd like to work as individuals. We are essentially using the story line from The Odyssey, hence the Spartan name. I'm currently working on the "Trojan" soldiers now, just need a few more views :). I hope you enjoy these and comments would be very appreciated! Any feedback would be great.
I'm obviously still dabbling with how I'd like to work, I'm still finding traditional is the most comfortable for me as far as sketching goes.
Labels:
character development,
concept art,
video game art
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